description | GPU-based fractal set explorer with special precision modes |
owner | Martin Lambers <marlam@marlam.de> |
last change | Tue, 19 Feb 2019 08:57:37 +0000 (09:57 +0100) |
URL | https://git.marlam.de/git/glfract.git |
This is an experimental program to explore Mandelbrot fractal set images.
The fractals are computed on the GPU using one of the following precisions:
The main feature are the 2x single or double precision modes, but unfortunately these do not work with many OpenGL implementations.
LIBGL_ALWAYS_SOFTWARE=1
)LIBGL_ALWAYS_SOFTWARE=1
)LIBGL_ALWAYS_SOFTWARE=1
GALLIUM_DRIVER=softpipe
)precise
keyword from GL_ARB_gpu_shader5
)Coloring is based on user-defined color maps (e.g. created with gencolormap) and can be animated.
2019-02-19 | Martin Lambers | Fix README.md master | commit | commitdiff | tree | snapshot |
2018-07-06 | Martin Lambers | Update README.md | commit | commitdiff | tree | snapshot |
2018-07-06 | Martin Lambers | Update README.md | commit | commitdiff | tree | snapshot |
2018-07-06 | Martin Lambers | Re-enable support for OpenGL 3.3, to be able to use... | commit | commitdiff | tree | snapshot |
2018-06-11 | Martin Lambers | Update README.md | commit | commitdiff | tree | snapshot |
2018-06-11 | Martin Lambers | Update README.md | commit | commitdiff | tree | snapshot |
2016-07-01 | Martin Lambers | Require OpenGL 4.0. Remove workarounds for older versions. | commit | commitdiff | tree | snapshot |
2015-11-27 | Martin Lambers | Initial import. | commit | commitdiff | tree | snapshot |
2015-11-27 | Martin Lambers | Initial commit | commit | commitdiff | tree | snapshot |
9 months ago | master | shortlog | log | tree |